AI Insights · Timothy · October 2022
Top 5 Roguelike Games Performance in Russia Q3 2022
An overview of the performance metrics for the top 5 Roguelike games in Russia during Q3 2022, including downloads, revenue, and active users.
During the third quarter of 2022, the top 5 Roguelike games on a unified platform in Russia showed diverse performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, sheds light on the dynamic landscape of mobile gaming in this genre.
Soul Knight experienced a notable fluctuation in weekly revenue, peaking around $3.4K in mid-July and then gradually decreasing to approximately $1.3K by the end of September. Weekly downloads saw a downward trend, starting from 57.6K in late June and dropping to 33.2K by the end of the quarter. The game maintained a high number of active users, with a slight decline from 1.63M to 1.11M over the same period.
Dungeon Crusher: AFK Heroes showed varying revenue patterns, with a peak of about $3.4K in late August. Downloads initially dropped from 83.1K in late June to around 4.5K in early August, before rising again to approximately 9.8K by the end of September. Active users fluctuated, starting at 341K and ending the quarter at 154K.
Mobile Legends: Adventure had a consistent revenue stream, with a peak of $4.4K in late August. Weekly downloads saw a gradual increase from 11.9K in late June to 14.6K by the end of September. The game also demonstrated a steady rise in active users, growing from 84K to 102.5K over the quarter.
South Park: Phone Destroyer™ experienced modest revenue, peaking at $434 in late July. Weekly downloads showed a decline, starting from 5.5K in late June and decreasing to 5K by the end of September. Active users increased from 34.4K to 41K during the same period.
Lastly, AFK Arena saw significant revenue fluctuations, with a peak of $21.3K in mid-July. Weekly downloads increased from 5K in late June to 8.4K by the end of September. The game maintained a stable number of active users, rising from 134K to 142K throughout the quarter.
For more detailed insights into the performance of these and other mobile games, visit Sensor Tower.